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schismata:opifex [2026/03/11 18:39] aaronheltonschismata:opifex [2026/03/11 22:31] (current) aaronhelton
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 ===== Actions and Action Resolution ===== ===== Actions and Action Resolution =====
 +Whenever a character’s actions have an uncertain (i.e., interesting) result, you’ll roll dice. 
  
 The core [[schismata:glossary#action_resolution|Action Resolution]] mechanic is to: The core [[schismata:glossary#action_resolution|Action Resolution]] mechanic is to:
-  - Commit at least one [[schismata:glossary#action_die|Action Die]] to perform the [[schismata:glossary#action|Action]].  +  - Build your Action Pool 
-  Add more dice to increase the effect or potency.  +    - An Action Pool consists of all the Effort Dice spent to power the Action, plus or minus any [[schismata:glossary#circumstance_dice|Circumstance Dice]]. 
-  - Add and remove dice based on [[schismata:glossary#circumstance_dice|Circumstances]]+    Minimum: At least one Effort Point is required. 
 +    - Maximum: You cannot spend more Effort Dice than the current number of points in the Ability Action Pool you are using for the Action. 
 +    - Effort Points are resources you will spend by drawing from an Ability Action Pool related to the Action. Effort Points will be subtracted from that Ability Action Pool. 
 +    - Circumstance Dice cannot reduce an Action Roll below one, nor can they reduce the minimum points spent for the Action Roll.  
 +  - Roll the Action Pool dice to perform the Action and determine the outcome. 
 +    - Any result on the dice that is equal to or less than the maximum value of the Ability Action Pool that powered it is a success.  
 +    - Any result that exceeds the maximum value of the Ability Action pool that powered the Action is a failure. 
 +    - Count the total successes. In many cases, only a single success is necessary to succeed in an Action Roll. In the remaining cases, more successes are necessary, or more successes provide greater benefit.
schismata/opifex.1773254360.txt.gz · Last modified: by aaronhelton