schismata:opifex
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| This document is intended to be a distillation of the base system mechanics for Schismata. Absent from this document is the lore or implied setting. The hope is that this will support extension of the system and enable the creation of derivative works, new implementations, | This document is intended to be a distillation of the base system mechanics for Schismata. Absent from this document is the lore or implied setting. The hope is that this will support extension of the system and enable the creation of derivative works, new implementations, | ||
| - | ===== Quick Reference: The Laws of Action ===== | + | ===== Actions and Action |
| + | Whenever a character’s actions have an uncertain (i.e., interesting) result, you’ll roll dice. | ||
| - | 1. Anything can be made into an [[schismata: | + | The core [[schismata: |
| + | - Build your Action Pool | ||
| + | - An Action Pool consists of all the Effort Dice spent to power the Action, plus or minus any [[schismata: | ||
| + | - Minimum: At least one Effort Point is required. | ||
| + | - Maximum: You cannot spend more Effort Dice than the current number of points in the Ability Action Pool you are using for the Action. | ||
| + | - Effort Points are resources you will spend by drawing from an Ability Action Pool related | ||
| + | - Circumstance Dice cannot reduce | ||
| + | - Roll the Action Pool dice to perform the Action and determine the outcome. | ||
| + | - Any result on the dice that is equal to or less than the maximum value of the Ability Action Pool that powered it is a success. | ||
| + | - Any result that exceeds the maximum value of the Ability Action pool that powered the Action is a failure. | ||
| + | - Count the total successes. In many cases, only a single success is necessary to succeed in an Action Roll. In the remaining cases, more successes are necessary, or more successes provide greater benefit. | ||
schismata/opifex.1773253204.txt.gz · Last modified: by aaronhelton
