Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| schismata:opifex [2026/03/11 18:13] – created aaronhelton | schismata:opifex [2026/07/03 13:26] (current) – [Actions and Action Resolution] aaronhelton | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| This document is intended to be a distillation of the base system mechanics for Schismata. Absent from this document is the lore or implied setting. The hope is that this will support extension of the system and enable the creation of derivative works, new implementations, | This document is intended to be a distillation of the base system mechanics for Schismata. Absent from this document is the lore or implied setting. The hope is that this will support extension of the system and enable the creation of derivative works, new implementations, | ||
| - | Philosophy Note: Why another system? Don't we have enough systems? Sure, that's certainly a defensible position. Aren't there already systems like this one? This also is defensible, except | + | ===== Actions and Action Resolution ===== |
| + | Whenever a character’s actions | ||
| + | |||
| + | The core [[schismata: | ||
| + | |||
| + | **Build your Action Pool** | ||
| + | - An Action Pool consists | ||
| + | - Minimum: At least one Effort Point is required. | ||
| + | - Maximum: You cannot spend more Effort Dice than the current number of points | ||
| + | - Effort Points are resources you will spend by drawing from an Ability Action Pool related | ||
| + | - Circumstance Dice cannot reduce an Action Roll below one, nor can they reduce | ||
| + | |||
| + | |||
| + | **Roll the Action Pool dice to perform the Action | ||
| + | \\ Most Actions are simple tests that | ||
| + | - Any result on the dice that is equal to or less than the maximum value of the Ability Action Pool that powered it is a success. | ||
| + | - Any result | ||
| + | - Count the total successes. In many cases, only a single success is necessary | ||
