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Overview

This document is intended to be a distillation of the base system mechanics for Schismata. Absent from this document is the lore or implied setting. The hope is that this will support extension of the system and enable the creation of derivative works, new implementations, etc., without burdening the individual game developers with unwanted flavor text that does not fit with their game ideas. That is, Schismata should be able to form the basis of any kind of game. Co…</description>
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2 EP, Body</description>
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Walking at the head of her party, Eadgyth spotted an outcropping of rock ahead. She raised a hand, bidding the party to stop, and loosened her sword. A shuffling behind her indicated the party was following suit. There was an ambush ahead. If she had wanted to set an ambush, this was a spot she would have chosen. Scanning the area, she searched for any advantage she could find.</description>
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	*  Deorfreond / / Beastfriend
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	*  Hælend / ᚻᚫᛚᛖᚾᛞ / Healer
	*  Hunta / ᚻᚢᚾᛏᚪ / Hunter
	*  Sċop / ᛋᚳᚩᛈ / Poet
	*  Wyrdwyrhta / ᚹᚣᚱᛞᚹᚣᚱᚻᛏᚪ / Wizard</description>
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        <description>Yer Shar GM&#039;s Guide

The Yer Shar Game Master&#039;s Guide, version 1.0

!!STOP!! This material is intended for GMs and not players. If you are a player, head on back to Yer Shar Player&#039;s Handbook.</description>
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Yer Shar: A Fantasy Campaign Setting, Player&#039;s Handbook version 1.0

Yer Shar is a super-setting that powered a three year long campaign. It consists of additional sub-settings that represent more specific locales and different times than the original. In any event, what&#039;s presented here is a snapshot of the world as it stood prior to the opening of the campaign, retroactively informed by the material developed in-game, and reworked to use the</description>
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        <description>&quot; All members of the Church of Schisms are Archpriests. It is said, though by whom and to whom none can recall, that to become an Archpriest in the Church of Schisms, one may hold no more than 99 beliefs in common with any other Archpriest. This is the heart of the Schism, that one seed of different belief, elsewhere heretical, but in the Church held sacred. You seek out conformity and excise it, with extreme violence if necessary, and hold novelty in reverence.</description>
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